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Creative Technology
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MASTERS

Creative Technology

Middlesex University
London, Great Britain
Full-time
€12,044.67/year
1425 Points
Duration
1 Year
Language
English

Program Description

Imaginative, original and full of ideas, Creative Technology combines technical and creative skills to create the technologies of the future. At Middlesex, you'll have the opportunity to learn about and experiment with different types of technology and use them to design and build your own inventions.

Technology has become fundamentally important to art, design and culture and the skills associated with the once-separate creative and technical worlds increasingly overlap. This is a practical course with an emphasis on collaboration and experimentation. You will benefit from your lecturers creative, academic and technical expertise, and you'll be encouraged to step out of your comfort zone and tackle something new.

Entry Requirements

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Education
Bachelor's Degree
6
or
Degree from State Technical Insitute (TEI)
6
English Level
Michigan Proficiency (ECPE)
B
or
Cambridge Proficiency (CPE)
B
or
Cambridge Advanced (CAE)
A
or
International Baccalaureate
5.0
or
IGCSE
C
or
Pearson Test of Academic Engl.
58
or
IELTS
6.5
or
TOEFL (internet based)
87
or
PTE
58
Required Documents
CV
Certified Copy of the Degree Certificate/Diploma
Certified Copy of the English Certification
ID Certified Copy
Passport Certified Copy
Personal Statement - Motivation Letter
Detailed Transcript
Academic Reference Letter (1st)
Student Visa
Academic Reference Letter (2nd)
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Notes:

Information about qualifications:

  • We normally require a degree in an appropriate subject.

Other accepted qualifications:

  • We normally require a degree, or equivalent qualification.

Alternative English language requirements:

  • ESB ESOL International: Level 2‐Step 1
  • European Baccalaureate Language 1: Grade 7.0
  • European Baccalaureate Language 2: Grade 7.0
  • Language Cert International ESOL B2 SELT (SELT version ONLY): B2 High Pass overall and min 33/50 in each skill
  • Duolingo: Overall 110

More information:

  • If you have relevant qualifications or work experience, academic credit may be awarded towards your Middlesex University programme of study.

Curriculum

Working with the Creative Industries

This module will give you the practical insight and understanding of why creative technical projects succeed or fail. More specifically, it will provide the means to orientate and situate your work in relation to a range of industry practices, organisational structures and business processes. You will develop an informed, practical understanding of key business and/or organisational aspects of creative technology. You learn to understand, work and negotiate productively with the different needs and constraints of creative technical work and industry/business practice to gain an appreciation of the economic and organisational implications of rapid change in the creative industries. - (60 credits) Compulsory

Collaborative Projects and Creative Technical Practice

This module aims to give you a theoretical and practical understanding of the skills and tools required to work collaboratively on creative technical projects. You will develop, extend and refine your creative and technical skills within a project and your competencies in the use of specific technologies. You will also be given the opportunity to develop a practical exploration of the advantages and challenges presented by working with creative technologies. - (30 credits) Compulsory

Final Project

The Final Project module enables students to integrate, refine, deepen and extend the skills and knowledge acquired in previous modules on the programme. It will promote and facilitate the development of innovative and experimental project work with creative technologies, and foster the development of an informed, organised and analytical approach to the challenges of creative technical practice. - (60 credits) Compulsory

Directions in Creative Technology and Digital Media

This module provides an introduction to a range of novel techniques and technologies, such as AR, VR, EEG interfaces, eye tracking, locative media and other emerging technologies. You will develop skills in video documentation, presentation and ideation. - (30 credits) Compulsory

Careers

This course has such a wide scope that the variety of careers which will be open to you is almost endless. Some of the many roles you could do:

  • music producer
  • games developer
  • application designer
  • developer
  • website producer
  • digital platforms engineer
  • social and locative media engineer

You could work for a wide range of employers in the private, public and not-for-profit sectors, or even start your own business.

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