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Computer Science & IT
Games Art (with Placement Year)
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Games Art (with Placement Year)

Coventry University
On campus
 1073 Points
4 Years

Program Description

A career in Games Art enables you to work in one of the largest and agile creative industries in the world. A Games Artists skill set encompasses storytelling, narrative, sociology, spatial design, architecture to anatomy and character/environment design.

Developed in conjunction with games industry employers like Radiant Worlds, this exciting course equips you with the distinctive skillset required to be a successful games artist – integrating art school training with games technology know-how and familiarity.

In 2018, games accounted for more than half of the entire U.K. entertainment market, 51.3 percent, outselling music and video combined, for the first time.

Delivered in collaboration with the School of Computing and capitalising on expertise within the University-based international Serious Games business, this course develops your understanding of the needs of coders and game developers, at the same time addressing the visual needs of games development. You will be taught about industry practices in a simulated games studio environment, gaining a solid grounding in visualisation techniques, character, environment and concept design.

Entry Requirements

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Year 1

Concept Development

Design and Software 1

Collaborative Practice 1

Professional Practice 1

Year 2

Self-Initiated Project

Design and Software

Collaborative Practice 2

Professional Practice 2

Placement Year

Professional Placement

Year 4

External Project

Extending Games Art Contexts

Major Project


Graduates of this course can expect to find employment as a/an:

  • character designer
  • animator
  • environment designer
  • concept artist

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