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Masters
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Computer Science & IT
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Master in Game Design (MA) - Uppsala University (Sweden)
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    MASTERS

    Master in Game Design (MA) - Uppsala University (Sweden)

    Uppsala University
    UppsalaSweden
    On campus
    Full-time
    Free
    Duration
    2 Years
    Language
    English
    Start date
    Sep 2025

    Program Description

    This two-year Master in Game Design (MA) program at Uppsala University puts specific emphasis on the impact games have on society, and core academic themes such as ethical game design, meaning-making, representation, inclusion and social justice. It prepares students to become critical and informed voices in the field of games.

    The program focuses on teaching active game literacy in order for the students to responsibly use games' expressive and conceptual potential and become aware of their impact on society.

    Active game literacy means the ability to understand games deeply from a theoretical as well as a practical perspective. It includes being able to analyse existing games, design new play experiences, and gain insight into and awareness of the contexts in which games are created and played. It includes understanding how games can affect their players through their rules, mechanics, themes, narrative and audio-visual design.

    If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.

    Entry Requirements

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    Curriculum

    Year 1

    Semester 1

    Introduction to Games Research

    Game Design Studio

    Games and Society

    Semester 2

    Critical Making

    Advanced Game Design Research Methods

    Game Research Prototypes and Game Testing

    Master's Degree Project in Game Design

    Year 2

    Semester 3

    Deep Games

    Men, Masculinities and Games

    Introduction to Transformative Game Design

    Life Design

    Applied Game Design Research

    Advanced Interactive Storytelling

    Semester 4

    Master's Degree Project in Game Design
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