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Computer Science & IT
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Games Technology (with Placement Year)
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BACHELORS

Games Technology (with Placement Year)

Coventry University
CoventryUK
On campus
Full-time
€11,118.96/year
 1073 Points
Duration
4 Years
Language
English

Program Description

All of this is made possible by talented programmers with a passion for the games they create. The professionally accredited BSc (Hons) in Games Technology at Coventry University has been designed to equip people, who can bring that enthusiasm to their studies, with the tools to succeed in a fast-paced and ever-changing industry, upon successful completion of this course.

This degree is designed to be a highly focused programming course aimed at producing specialised software developers for the games industry world-wide. The technology, practices and challenges involved in game development are continually evolving, therefore the courses content reacts dynamically to reflect the complexities of this modern and increasingly interconnected sector. Course content is complemented by diverse teaching and learning methods that aim to equip you with the academic, professional and intercultural skillset required to succeed in this industry going forward.

Upon successful completion of this course, you should gain skills in technical games production, critical analysis, application of theories and concepts to real-world scenarios, localisation and digital literacy. The course is primarily focused on the technical elements of game engineering such as simulation programming and high performance software engineering. In addition, you will be expected to study supplementary subject areas such as games design, usability and asset generation, which aims to deepen your understanding of the industry as a whole.

The course aims to empower you with the fundamental capabilities needed to pursue independent game development, as well as giving you the opportunity to gain professional tools and wider contextual understanding of game engineering upon successful completion, to succeed in larger studios. The current course team recognises the ever-changing nature of games technology, including the emergence of new and disruptive technologies, policy design processes and the impact of ethical debate upon the sector.

As a result, the Games Technology BSc (Hons) course strongly relies on research-led teaching, industrial engagement and international perspectives which aims to teach you how to analyse these topics in contemporary and relevant settings.

Entry Requirements

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Curriculum

Year 1

Programming for Game Development

Software Design

Mathematics for Game Development

Game Development Activity Led Learning 1

Computer Architecture and Networks

Object Oriented Programming

Introduction to Game Design

Game Development Activity Led Learning 2

Year 2

Physics for Game Development

Graphics Programming for Interactive Simulations

3D Modelling

Emerging Technologies for Interactive Simulations

Artificial Intelligence for Game Development

Live Project

Placement Year

Professional Placement

Year 4

Computing Project Preparation

Understanding Commercial Game Engines

Advanced GPU Programming (Optional)

User Experience Design (Optional)

3D Rendering and Animation

Advanced Programming for Game Development

Individual Project

Careers

The course aims to develop your key competencies in:

  • technical games production
  • critical analysis
  • application of theories
  • concepts to real-world scenarios
  • localisation and digital literacy

This, coupled with the breadth of the subject domain, means that upon successfully completion of the course, you should be well positioned for a range of employment opportunities in the games industry or in the wider software industries, including:

  • software development
  • database/systems administration
  • mobile application development
  • web development
  • user-centred design
More

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