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Computer Science & IT
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Simulation Science, Games, and Animation
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    BACHELORS

    Simulation Science, Games, and Animation

    Embry–Riddle Aeronautical University (Prescott)
    Prescott, ArizonaUSA
    On campus
    Full-time
    Duration
    4 Years
    Language
    English
    Apply date
    Aug 2024

    Program Description

    Embry-Riddle's new Simulation Science, Games, and Animation Degree has been designed to provide students with a solid foundation in computer game technology and covers areas far and beyond just programming. With Embry-Riddle's unique strengths in aviation, engineering, and intelligence, students receive a depth of knowledge unequaled in higher education.

    The Simulation Science, Games, and Animation Program’s mission is to advance knowledge through content creation, interdisciplinary research, and development, and to equip students with an essential foundation in simulation science, games, and animation. The curriculum prepares students for excellence as future leaders in constructing interactive, immersive experiences that leverage emerging technology to improve the human experience and foster lifelong critical and design thinking skills.

    There may be additional academic and living expenses by this University.

    Entry Requirements

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    Curriculum

    Year 1

    English Composition

    Fundamentals of Computer Programming

    Humanities Lower-Level Elective

    World Building I, Modeling

    Digital Illustration

    College Success

    Computer Science I

    Calculus and Analytical Geometry I

    Games Systems I Introduction

    World Building II Materials

    Interactive Media I

    Year 2

    Computer Science II

    Introduction to Discrete Structures

    World Building III Mechanics

    Game Systems II Multi-player

    Applied Linear Algebra & Statistics

    Introduction to Psychology (Or Social Science Lower-Level Elective)

    Game Design Workshop

    World Building IV Motion

    Interactive Media II

    Choose one of the following:
    Introductory Physics I

    Physics I

    Year 3

    Data Structures and Analysis of Algorithms

    Simulation I Systems Modeling

    Simulation II Procedural Modeling

    Game Engine Architecture

    Visualization and Virtual Reality Games

    Artificial Intelligence

    Psychology of Gaming (or Humanities or Social Science Upper-Level Elective)

    Character Design & Production

    User Interface Design

    Game Systems 4: Mixed Reality

    Year 4

    Technical Report Writing

    Data Visualization

    Set & Environment Design

    Capstone I and Lab

    Technical Elective

    Speech

    Humanities or Social Science Upper-Level Elective

    Natural Science Elective with Lab

    Modeling & Simulation II

    Capstone II and Lab

    Careers

    • Global entertainment industries
    • Game design
    • Game development
    • Military and intelligence communities
    • High-tech manufacturing
    • Aviation
    • Healthcare
    More

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