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Computer Science & IT
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Game Design
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BACHELORS

Game Design

University of Europe for Applied Sciences
BerlinGermany
On campus
Full-time
€8,496.00/year
 1274 Points
Duration
3 Years
Language
English
Apply date
Sep 2024

Program Description

Computer, video, and mobile games are the medium of the future. Already today, more than 40 percent of Germans profess their love for them, with 90 percent of those people playing them multiple times a week. Games mean entertainment and business, yet they also reflect personal expression and global perspectives – and most of all, they're a lot of fun. As a game designer, you’ll create innovative game mechanics and shape game narratives. With your expertise, you’ll be involved in all stages of development: from the first idea through to the technical and creative conceptualisation and finally the design of spaces and characters.

We’ve identified the artistic and cultural opportunities for computer games as a medium and will educate you with a view to practice in the real industry. As a game designer or game developer of tomorrow, you’ll learn all the key processes in the creation of new games, beginning with the first prototype for the game concept, through all the technical and creative decisions during the game’s development, and designing worlds and characters. Successful designers look outside the box and collaborate with people in other disciplines. At the University of Europe for Applied Sciences (UE), you’ll have the unique opportunity to put together your own individual combination of game design, programming, and art, which means that you’ll get familiar with the individual disciplines as well as their mutual influences.

Highlights:

Focus on individual development in small learning groups and a personal atmosphere. Creative freedom, professional equipment and practical projects. Teaching by renowned lecturers from the gaming industry.

Entry Requirements

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Curriculum

Semester 1

Art, Design and Cultural Studies

General Design Foundations

Code & Algorithm

Game & Play

Technological Design Methodologies

Semester 2

Theories and Discourses in Media and Cultural Theory

Essentials

Art for Games

Game Development

Digital and Analogue Workflow

Semester 3

Discourses of Aesthetics and Ethics

Games as Research

Games as Narrative

Digital and Analogue Techniques

Semester 4

BA Proposal

Games as Cultural Technique

Games as Expression

Start-up

Semester 5

Semester Abroad or Internship Semester

Semester 6

Presentation Methods

BA Thesis

BA Visualization

BA Documentation / Presentation

Careers

Game designers participate in every single decision process during the creation of a new game, starting with the first draft of the game idea through all the creative decisions during the development to the design of worlds and characters. They develop game mechanics and map out the narrative of a game.

This programme gives students a high degree of autonomy, so that they can work in developer studios, while developing games themselves.

Typical areas of work include:

  • Game designer, system designer, level designer, narrative designer, game writer
  • Game artist, environmental artist, character artist, 3D modeler, texture artist, pixel artist
  • Game programmer, gameplay programmer, prototype programmer, AI programmer
  • Gaming journalist, gaming academic
  • Freelance, self-employed, or full-time employment
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