Are you an avid gamer with an aptitude for design, and want to turn your interest into a fluid career? As a Game Designer, you are ready to create innovative concepts in the digital game and interactive media industry.
Entry Requirements
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Course Highlights
Unique dual-credential program that leads to a four-year Bachelor of Arts-Game Design degree from Brock University and a three-year Advanced Diploma in Game Development from Niagara College in four years.
Hundreds of hours of hands-on, applied learning in state-of-the-art computer labs.
Practical individual and collaborative game development experience, including team projects where students conceive, design, develop and showcase original game titles.
Explore the creative and cultural context of games; gaming history; platforms; and design and production paradigms as well as game design, art creation techniques and game creation and production.
Attend Brock and NC concurrently while collaborating with Niagara College Bachelor of Science – Game Programming students as part of development teams that conceive, design, plan and develop gaming projects to strengthen programming skills and expertise.
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Curriculum
Year 1
Digital Graphics for Gaming I
Fundamental 3D and Multimedia Technologies
Digital Graphics for Gaming II
Game Engine Fundamentals
Year 2
Environment Design
Database Essentials
Game Design and Development I
Character Modelling and Animation
Project Management
Game Design and Development II
Year 3
Advanced Animation Techniques
Game Production I
The Game Industry Business
Game Production II
Year 4 (Elective Courses)
Social Political Aspects of Digital Gaming
Advanced Topics in Digital Culture
Technology and Culture
The Psychology of Screens (Television and Beyond)
Scriptwriting
Video Games in the Classroom
Project Collaborations Across Diverse Programs
Advanced Internship in Game Design (Spring/Summer)
Heritage Interpretation in the Digital Age
Internship in Interactive Media
Level Design for Games and Immersive Media
Interactive Media Portfolio
Directed Studies
Directed Project
Competencies in Game Design
The Psychology of Screens
Reporting Arts and Culture
High and Low Art: Intersections, Exchanges and Flows
Careers
2D and 3D animation
Concept art and design
Environment and character modelling
Game level layout and design
Game software production and development
Game world and content design
Game graphics development
Graphical user interface design
Lighting design
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