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Animation and Game Art
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BACHELORS

Animation and Game Art

University of Worcester
Worcester, Great Britain
Full-time
€10,951.40/year
1299 Points
Duration
3 Years
Language
English

Program Description

We have a dedicated Game Art and Animation technician who is part of a wider team from the Digital Arts Centre. Our technicians are friendly and always there to help students with equipment and software. You can also hire out professional film/sound equipment, graphics tablets, lightboxes and other kit, as well as booking sound and video studios, including a state-of-the-art Film studio with Green Screen for VFX. Excellent industry links include our panel of award winning talent from our region (Dice Productions, Yaminations, Second Home Studios and Exient), who provide support and real-world experience.

Entry Requirements

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Education
High School Diploma (or equivalent)
14
or
IB Diploma
24
English Level
Cambridge Proficiency (CPE)
C
or
Cambridge Advanced (CAE)
C
or
IELTS
6
or
Pearson Test of Academic Engl.
59
Required Documents
Certified Copy of the English Certification
ID Certified Copy
Passport Certified Copy
Certified Copy of the High School Diploma (Apolytirion from General Lyceum)
Student Visa
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Notes:

Other Acceptable Qualifications:

  • BTEC Qualifications (QCF): Considered either on their own (Extended Diploma or Diploma) or in combination with other qualifications (Subsidiary Diploma or Certificate).
  • European Baccalaureate: a minimum score of 60%.
  • Professional qualifications will be considered on an individual basis.

Previous Study or Experience:

  • Students with relevant previous study at HND or degree level or extensive experience may be considered eligible for Accreditation of Prior Learning.
  • Entry may be possible to Year 2 or 3 of the course, depending upon the qualifications or experience gained. Credit can also be given for individual modules.

Curriculum

Year 1

Mandatory:

Game Art: Design, Theory and Concepts

Game Construction I

Core Skills 3D: Character Creation

Animation Practices

Concept Art Practices

Year 2

Mandatory:

Game Art: Modelling, Rigging & Motion Capture

Game Art Environments

Animation Production: Narrative Workflows

Optional:

Production Design

Digital Sculpting

6 UI Design

Game Development

Animation Techniques and practices

Stop Motion

Experimental Animation

Visual Effects

Year 3

Mandatory:

Animation Negotiated Production 2

Optional:

Pre-production practices

Game Art Individual Portfolio Project

Professional Practice I

Group Game Development Project

Animation Negotiated Production 3

Animation Professional Practice

Supplementary Skills for Game Artists

Careers

You will find career opportunities in:

  • animation production
  • games industry
  • television motion graphics
  • compositing
  • visual effects
  • independent filmmaking
More

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