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This exciting course teaches the creative process of games design. It focuses on the integration of the theoretical and practical aspects of making games via industry-facing content. Studying this course will help to fully equip you for your place in the games industry.
Students are expected to use the MA forum for discussions and are encouraged to participate in extra-curricular support activities such as game jams, local game related and networking events in order to practice the creative and technical skills developed throughout the programme and foster conversation and connections that are an invaluable part of the postgraduate experience.
The master in Digital Games Theory and Design (MA) consists of compulsory modules, a typical selection can be found below. Modules can vary from year to year, but these offer a good idea of what we teach.
The master in Digital Games Theory and Design (MA) offers a unique focus on practical design and on the theory of games. So if you’re passionate about games, and you want to understand how to design games and how to analyse and critically think about games, then this is a great course for you.
You have taught lectures in the first and second term. In term one you have a module called Critical Approaches and Games Design 1. In term two you have Socio-Cultural Contexts and Games Design 2. In the third term, which is over the summer, you’ll be studying for your MA dissertation which is based on supervisory meetings.
This is a one-year course which spans three terms. All taught sessions take place on one day a week - giving you the flexibility to work part-time or take care of personal responsibilities, as well as allowing you to complete your degree in one year.
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