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The curriculum is designed to foster a student’s studious enquiry into the forms, meanings and knowledges and experiences that issue from the production of a body of artistic works, and to assist them in recognizing the questions, ideas or themes that motivate their practice. In a highly experimental environment, students develop their conceptual, creative and technical skill sets, and learn to build critical content through narrative strategies.
The master's in Animation (MSc) explores animation’s pervasively expanding field across a broad range of experimental visual media, new applications in design, games and interactive media. Students are challenged to find novel ways to enter these areas, and to establish their own unique position within them.
The research aspect of the curriculum supports students’ engagement in processes of reflective critique in order to analyze chosen working methods, and to build a framework to situate and speak about their artistic practice. Students are encouraged to understand their practice contextually and to discuss its underpinnings in relation to theoretical and historical trajectories, with a view to generating informed meanings within a range of contexts.
Through exposure to a variety of methodologies and practices, students learn to iterate concepts and are able to analyze, inform and shape their projects from concept to final project.
In line with our international reach and network, we provide students an expansive awareness of the field of animation and adhering global net-work through International study trips to Animation festivals in Europe. Students may choose to attend one of two festivals offered each year. These are organized in Semester 2. Festivals such as: Pictoplasma in Berlin, OFFF in Barcelona, Annecy and ITFS/FMX in Stuttgart have been visited by our students in recent years.
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